LightWave 3D 2015.3

LightWave 3D 2015.3

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Crack.zip 6.58 KB
lightwave_2015-3_change-log_20150809.txt 4.9 KB
lightwave_2015-3_mac_installer_20150809.zip 212.73 MB

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LightWave 3D 2015.3
Size
212.75 MB Seeds
3
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1
Finished 1,720
Tracked By
http://109.235.50.166:2710/announce
Added
2015-09-11 16:47:21
Last Update
2016-05-12 11:05:24
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Description:

  Name: LightWave 3D
Version: 2015.3
Mac Platform: Intel
Includes: K

OS version: 10.6
Processor type(s) & speed: Intel 64-bit
RAM minimum: 4GB
Video RAM: 512MB

Activation:
Use the included K, read install.txt files inside crack.zip.
(By Team XFORCE)

What's New in Version 2015:
2015.3 FIXES

LAYOUT

Virtual Studio traits now not limited to 10 takes
Selective 'Load Items from Scene' causes incorrect bones hierarchy recreation
Remove Pivot Rotation from bones not working as stated.
Undock Preview problem
"Changed Scene" flag not set by several events.
'Current Camera' in viewport doesn't refresh
Image Viewer and Color space display problem
PNG will load as 8 bit even though it is 16bit.
Object Use Global switched when replacing the object with Layer or Null
Geometry turns black when lightwave scene is saved



LAYOUT PLUGINS

Mixed objects make FiberFX crash.
Hypervoxels Panel "swallows" SAVE hotkey
Fixed softbody dynamics divide by zero with co-incident shapes (e.g. when cloning a softbody)
MathMotion "component" popup shows rich tagged text
Bug in FiberFX clump setting
Visor dates not locale-sensitive
Adding a plugin (python script) - probably c as well adds an additional tab
Genoma Set Rotation problem
Compositing Buffer saves cropped files when using the non cropped Limited Region
Compositing Buffer Export: Multi EXR's Not saving the final image in main channel
can't render scene in farm because of 3DVisionPro
Compositing Buffer doesn't select layers with the same name
Motion mixer ID bug & re-mapping bug...



MODELER

Rest On Ground (Modeler) not working correctly on multi layered object
modeler 'save increment' doesn't have the latest version in the recent files
Modeler Restore selection is now restricted to the original layer.
Modeler mipmapping not working
Modeler Commands not working properly
editing mesh in morph darkens the viewports



RENDERER

Enabling Buffers changes Transparency
Importance Sampling broken
Edge rendering in f9 doesn't use clone random.
Edge draw request.
Texture Environment fails to load in LWSN
Possible Memory leak on rendering
FP Blur Pre blur mask crashes LW.
SpriteGen creation problem



VPR

ClipMap doesn't update when plugged in with VPR running
Foreground Image + Alpha visible in VPR
Mac LW VPR Crashes with Expression Autofocus
Alpha does not work on Copy to Clipboard on WIn build.
VPR doesn't respect 'Receive Shadows' toggle on transparent objects
Adding Image Editor Processing Plugins when Loading Images via Textured Environment Plugin Hangs Layout When VPR is Active
Image Sequences not updating in VPR



INTERCHANGE I/O

GoZ not working in latest version
FBX export: UV Merge on export feature
Collada drops image loading/assignment
FBX import creates object with "weird" clip assignment that cause an error in lw
Latest AEtoLW.aex to LW2015 broken
AE to LW - only one instance being sent to LW
problem importing alembic file
alembic issues
alembic exports the camera fov badly
LightWave to After Effects CC 2015
EPS export not working in modeler
Wrong path evaluation cause EPS import to fail



SURFACE EDITOR/NODE EDITOR

CS Display in Surface Editor Inconsistency
Transparent PNG issue
Pasting gradient layer from basic surfacing to scalar layer node gives incorrect values
PSD will not load and will crash Layout on exit.
reflection blurring (Surf.Editor/Env. tab) doens't show on the preview sphere



SCRIPTING/SDK

Lscript totallayers only returns up to first empty layer
Difference in behavior with list control item in lscript and python
lwstatequeryfuncs numlayers returns incorrect count
Modeler Lscript mesh.select() method is not working anymore
Set_addr in python not working
MiniSlider does not allow to drag into negative range
popup_ctl items crash Modeler when used in align_controls_horizontal
ca.polygon does now draw correctly
Fully documented the (previously missing) Python MeshEditOp class.
Corrected a counting issue in the Wrapper code for all functions that convert Python sequences to C arrays that caused the count of resulting elements to be greater by one.
"bug" in the Python integration, because there isn't an implicit conversion to the required input type from Python types
Custom poly handler bug
Missing LScript functions in Layout
SDK bug: the LWPanelFuncs->draw() function doesn't work fine with the hub enabled



MISCELLANEOUS

Extra folder from being created at startup
Contentdir path in .lws doesn't have a \ after the drive letter



IMPROVEMENTS

Add Quicktime Extensions (.MOV / .MP4) to Default Extension List
Added support for NVidia "Optimus" technology where available.


Link for more information: https://www.lightwave3d.com/


General Discription:
LightWave 3D combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools. Tools that may cost extra in other professional 3D applications are part of the product package, including 999 free cross-platform render nodes, support for Windows and Mac UB 64 and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. LightWave is responsible for more artists winning Emmy Awards than any other 3D application.
Major Studios and Post-Production Houses spend years assembling their custom pipelines, often at great expense and requiring large numbers of technical staff to maintain. Those complex pipelines are perfect for companies with hundreds of employees, but can be overkill for the majority of studios around the world with 40 employees or less.

LightWave fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine Support, and Autodesk Geometry Cache. Unlike other software packages, LightWave offers artists and studios a complete end-to-end solution right out of the box. Robust polygonal and subdivision surface modeling, unique. Interchangeable layered and nodal texturing, along with powerful dedicated node material shaders. Powerful animation and rigging tools. Eye-popping volumetric and dynamic effects systems. A production proven, award-winning Global Illumination render engine - built in. You decide what workflow or pipeline suits you best and LightWave puts all of the tools in your hands.

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