Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Pillars.of.Eternity.II.Deadfire.v1.2.0.0017.dmg 21.25 GB

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Pillars of Eternity II: Deadfire
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2018-07-31 21:44:15
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2018-10-27 05:34:21
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  Pillars of Eternity II: Deadfire – Isometric RPG and fantasy game

Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

Immerse yourself in a deeper single player RPG game experience – enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.

Minimum System Requirements:

Processor: Intel Core i5-4570S @ 2.9GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GT750M



New Features

Added mod support for character backgrounds, voice sets, and Classes.
Mod Manager has been added to the settings on the Main menu.
The Player Stash now has a search feature.
Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
Reputation screen now displays the player choices that led to changes with the companions’s relationship.
New UI for Crew Injuries has been Added.
Added UI to recommend which companions to bring on quests relevant to those companions.
Major Fixes

Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
Players no longer spiritshift when drinking from the pool at Outcast’s Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
Various CPU performance improvements have been made across the game.
Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely.
Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission.

Players can no longer pickpocket their party members that aren’t in the current party.
Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party.
Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation.
Xoti no longer gain’s anti-Eothas disposition when talking to Waenglith.
User Interface

The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
UI windows related to Pillars I Histories are now layering properly.
The options menu and News Feed are now layering properly.
Fixed an issue where journal entries could be sorted incorrectly.
Fixed an issue where clicking a crew member’s name in conversation would open an inspection window for the crew member.
Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.
Dispatching Hamuto after intimidating his men will no longer break Bertenno’s reaction when the fight ends.
Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.
Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.
Pirates loyal to Furrante in Balefire Beacon during Aeldys’ release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.
Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won’t tolerate a second attack even if working for Aeldys or Mad Morena
Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.
Prince Aruihi won’t assume to have given you Trade Secrets if you’ve found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.
If players chose to siphon Sciorielaphas’ soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.
Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.
Shadow Under Neketaka will now always update properly when meeting Guildmaster Mairu
Attacking RDC leaders after receiving The Final Maneuver quest will properly close off RDC progress and start The City Lost to Time.
Fixed an issue where players could start the quest, Hunting Season, twice.
Fixed an issue where players could start the quest, Bekarna’s Folly, twice.
Onekaza can now properly give you Fruitful Alliance after the events of Magran’s Teeth and blowing up the Rauataian powder house even if players choose to reject accepting the quest twice.
It’s now possible to inculpate Furrante even if A Shrewd Proposition had never been given before dealing with the slavers of Crookspur.
Not saving Chitupec and then having other crew members killed in Vilario’s Rest while keeping at least one alive will no longer result in the quest Helping Hands not completing as expected


Fixed an issue where unfinished bark VO would continue after loading a save.

Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
Fog of War & Line of sight calculations have been made more precise.
Fixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment.
Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
The in-game year has been fixed to show the year 2828.
Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
Arteiro the Avenger can now be interacted with.
Rannig’s Wrath no longer loses Thrusting or Flurry mods when enchanting.
Fixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies.
Trap spells that deal no damage will now properly break stealth.
Marine Godlike Water immunity now only applies to hostile effects.
Fixed an issue where some abilities were displaying as dealing 0 damage over time.
Fixed incorrect or missing icons.
Fixed Wall of Many Colors description to say that it affects anyone who passes through it.

Nemnok’s party wide effect now lasts as long as he is equipped.
Jadaferlas now properly drops 1 Gizzard Stone instead of 2-4 stones.
Basseti will appear as the captain of the first ship encounter if the player squares against the Principi during the clash at Ondra’s Mortar.
Increased the difficulty of the Rust encounter.
Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
Achievement “Infamous Captain” should now properly complete as soon as players get into combat with their crew during a mutiny.
Arquebus “The Red Hand” is now obtainable in Ernezzo’s storeroom.
Modwyr’s Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
Fixed exploit where players could obtain infinite experience by unlocking Castol’s office door, then save, load the save, then unlock the door again.
Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
Yellow-Eye Three will no longer confront you about sneaking around if you’ve received Arkemyr’s invitation.
The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.
Snake Eyes Condwen no longer can be asked about Ancret’s debt unless Mirke reveals this information.
Other Changes

Monastic Unarmed Training now replaces the character’s default unarmed attack with the base Monk attack.
2H Melee Weapons have each received +1 additional Penetration.
Effigy’s Resentment Zahua +15% Buff Duration -> +5%.
Effigy’s Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
Charmed is now removed if the charmed character is damaged by their new allies.
Alchemy Skill no longer affects “Poison” keyworded spells and abilities. (It still affects applied poison consumables)
Prices of Galleon and Junk ships have been doubled


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